A hotfix focused on joining multiplayer games

Paradox has released Stellaris 4.5.4, a small PC hotfix mainly intended to address multiplayer stability problems introduced by the previous version. The November 11 announcement identifies the Cygnus build with checksum 1b4f and says it should now be available through Steam, GOG and the Microsoft Store.

The longest part of the patch notes concerns out-of-sync errors when a player joins an ongoing game. Listed fixes include differences in ship cloak state, fleet orders, system status, storm courses and AI calculations. These are simulation-state fixes, rather than an announcement of new playable content.

Account, lobby and saved-game fixes are also included

The update addresses a Paradox account being logged out while the game loads, a lobby list failing to refresh when an online connection arrives late, and attempts to join before that connection is ready. It also fixes cases in which a lost connection did not offer a new login.

Outside multiplayer, the notes cover custom ship designs being deleted on joining a federation and monthly trades being counted again in market prices and trade statistics each time a save is loaded. Fixes also address certain colony modifiers and two crash conditions.

Check the version before returning to a shared session

Players investigating the listed problems can use version 4.5.4 and checksum 1b4f to identify the announced build, then compare their issue with the full official notes. The announcement does not establish a simultaneous console update or guarantee compatibility with every mod.

Availability on the three named storefronts is Paradox's statement; this report checked the official announcement and US Steam listing, rather than installing the patch or testing a multiplayer session.